— Production is staggered across different stages. Writing begins first, followed by storyboarding, and then I come in with the character design. After that comes animation and post-production. The writers and creators are the people who primarily define who the characters are going to be, while I focus on the design side. So, if the characters are based on different types of food, as in Apple & Onion, I have to design them accordingly. Sometimes I would receive very detailed references. George, the creator, is Egyptian, so he would occasionally have very specific Egyptian sweets or candies in mind and provide visual references for them.
I often describe character design as being like the costume design department of a show. I am the person designing the characters’ clothing, so I need to research different types of dress or the historical period the show is set in. In design terms, I handle anything related to the characters.
As a character designer, I produce turnarounds, mouth charts, expression sheets, concept drawings, different versions of characters, and incidental or background characters. Often, that is the most enjoyable part of the process. At the start of a show, you only have the main cast, but eventually you need to build out the world and populate the streets. A large portion of character design work – probably around 60–70 per cent – goes into special poses. We receive storyboards with particularly difficult poses highlighted so that character designers can draw them in advance and help make the animators’ work smoother.
Beyond that, part of my role involves supervising other character designers. I produce turnarounds, mouth charts, and special poses, but I also act as a filter by giving feedback, notes, and advice, while maintaining the overall quality and consistency of the work. If you have two or three character designers on a production, each will have their own distinct drawing style and tendencies. Achieving consistency across that broad range of approaches is a fun challenge.